Make the ball a bit bigger and slightly slower, and just have it go faster overtime. My friend and I are pretty decent gamers, but we hardly ever hit the ball, so it's just a matter of luck. For keyboards, use for instance the qwer-characters.Īlso, the volleyball game is insanely hard. Now you can basically look at your controller and mash, making the screen irrelevant. This greatly reduces the amount of presses, adds a little intelligence to the game and requires more concentration. When pressed correctly, the character lowers a bit, wrong raises it a bit further. A suggestion could be to change it into a rythem-type game, where the button that needs pressing shows up. The one with the button mashing: this is actually pretty painful to play, especially since it takes very long if two players are good at it. Choose between a ton of characters and challenge your friends and prove yourself worthy the title 'King of the Fiesta'. There are only two I have a grudge against. 8Bit Fiesta brings everything you need to the table with its action packed local multiplayer mayhem. In the same spirit would be a game like Canabalt, insanely hard but soo much fun. This can also be applied on the roof of a train or anything moving really. Crashing your pony kills you, last man standing as usual. This would work really well I think: put characters on a unicorn and have them ride through a forest. I was also thinking about a C64 game (yes, I'm that old) where you would ride a character on a one-wheeler and rocks, rolling coconuts and branches came up that you either had to jump over or duck under. I don't mean to stimulate plagiarism, but inspiration is always welcome, right? :) Can be really chaotic if objects come in from all directions, but I'll leave that up to you. The highest score after say 50 throws wins, so you should not only dodge harmful crap, but also catch as many hearts as possible. Getting hit by the chair kills you, preventing the continuation and catching of more stuff. This could be done by making the character step sideways when the button is released, so the object flies past. The game works by pressing a button to open Kirby's mouth, and releasing it when a bomb comes up so his mouth closes. Occasionally there will be other stuff in there, like a chair, an egg or other stuff. Imagine a stage with a crowd and all players catching stuff the audience throws at them, like hearts. Check the one from the nintendo version of the game: While we're on it, kirby has some awesome other ideas as well. When the rocket hits the shield, it changes direction to a random other character. Pressing A creates a shield very shortly, so it requires precise timing. Guaranteed to keep people from blinking for minutes! As a theme you could have rocket-tennis where a rocket is passed on between characters. It gets very tense, and when someone explodes the laughter is more a release of stress than ordinary hilarity. Especially the sudden shifts in speed can be really hilarious. This game is well suited for 2, 3 or 4 players. Surely you'll be able to make an 8 bit Fiesta themed game of this absolute beast of a minigame: I once got two gba emulators to run over the network and I literally played this game for 3 hours straight with my brother. This is a minigame that was featured in one of the Kirby games. I'm not really sure if I've played all minigames yet (did 20 tournaments or something), so excuse me if it's already there. The story is continued between the different levels.Hi, I'm having a definite blast with 8-bit Fiesta, so here's my inspiration: At any time, the player can go to an inventory screen to select any of the available weapons. There are many different enemies, six weapons that are gradually discovered and power-ups that restore health and ammo, or expand the maximum limit to carry. The game can be controlled through the keyboard or the mouse, but like most titles from the era it draws its inspiration from, there is no vertical movement or viewing options, and the player's character cannot jump. All enemies do visible, non-instant damage so most bullets can be strafed around. Most levels have maze-like structures with locked doors that require the player to find keys. A space creature by the name of Master Brain has brought his army to earth and only a small group of soldiers is left to defend the few remaining cities. The game takes place in the future, AD 2488, when the human race is on the verge of extinction. It is divided in different, distinct areas with three levels each, of which the final level sports a boss fight. The game uses a palette of 64 colours with 32x32 textures. 8bit killer is a first-person shooter designed to resemble the early shooting games from the nineties, especially Wolfenstein 3D.
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